If you’re reading this, you’re probably aware that Coronavirus has, among other things, resulted in the cancellation of just about every gaming convention this year. While larger publishers have multiple avenues of marketing such that they’re still likely to get the word out without the conventions, for smaller independent game developers, these conventions are often their main means of building publicity for their games.
In response, the guys over at Extra Credits have launched the Indie Game Megaphone, a project aimed at spreading the word for games that might, otherwise, not get a proper chance. This venture also aims to help support indie developers who have been impacted by the pandemic through the identification of resources which can assist businesses to survive in the current locked-down environment. Here at Virtually Interrupted, we’ve decided that this is an initiative worth supporting.
Accordingly, over the following weeks and months, we’ll be doing our part to help shine the spotlight on some of the indie games you might not otherwise get to see. While we’re still in the early stages, our plan is to work with the people at Extra Credits to showcase as many of these games as we can! We’ll be starting off with an interview with Misfit VR’s director Lexi on their VR project, Runaway Mage, aimed at providing a relaxing virtual environment to help people with anxiety and PTSD – so keep an eye out for that sometime in the next few days!
In the meantime, you can hop over to the Indie Game Megaphone splash page to have a look at the list of games that have signed up so far (note that this list was recently updated, so if you had already checked it out when it was first unveiled, it might be worth another look now). And if you’re not already familiar with the Extra Credits series of videos, you might find it worth a look – there’s close to a decade of material on game history and development, and over the past few years they’ve been branching out into world history and mythology.